Scene

IGameObjectNetworkEvents

Allows a GameObject's Components to listen to changes in ownership state.

public interface IGameObjectNetworkEvents : ISceneEvent<IGameObjectNetworkEvents>
{
	/// <summary>
	/// Called when the owner of a network GameObject is changed
	/// </summary>
	void NetworkOwnerChanged( Connection newOwner, Connection previousOwner ) { }

	/// <summary>
	/// We have become the controller of this object, we are no longer a proxy
	/// </summary>
	void StartControl() { }

	/// <summary>
	/// This object has become a proxy, controlled by someone else
	/// </summary>
	void StopControl() { }
}

:::success This event is only targeted at a single GameObject - the one that is changing.

:::

Source: Facepunch/sbox-docs (CC-BY-4.0) · updated 2024-10-01. Read it rendered on the official docs.

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