Engine & Tools

The engine & editor

s&box is built on Valve's Source 2, with a modern editor and a full set of creation tools.

The visual editors

Editor screenshots from the official s&box docs (CC-BY-4.0).

Everything in the box

Hotload

C# code changes take effect instantly — no recompiling or restarting the game.

Scene system

A GameObject/component scene model, familiar if you've used Unity or Godot.

ActionGraph

Visual scripting for logic without writing code.

ShaderGraph

Node-based shader authoring.

Map editor (Hammer)

Source 2's Hammer editor for building maps, plus a terrain system for open worlds.

Cloud assets

Drag-and-drop assets from the cloud — no manual downloading or subscribing.

Built-in multiplayer

Networking is built in; party up with friends without hosting a server.

VR support

Create and play in VR.

Going deeper

Each tool has its own documentation — including ActionGraph nodes, ShaderGraph, the Hammer map editor, and the terrain system — maintained on the developer wiki. Because the engine source is open under the MIT License, you can also read the implementations directly on GitHub.

Community wiki — not affiliated with Facepunch Studios. For the latest and most authoritative information, see the official developer wiki.