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SOURCE 2 · C#
Build and play games with s&box.

Facepunch's game engine and creation platform — make games in C#, or jump straight into community games.

Get s&box on Steam

s&box Wiki

  • Overview
  • Getting Started
  • Creating Games
  • Engine & Tools
  • Documentation
  • Community Games
  • Resources

Tools & Community

  • Getting Started
  • Creating Games
  • Engine & Tools
  • Resources

Platforms

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NOT AFFILIATED WITH FACEPUNCH STUDIOS · © 2026 s&box Wiki (community)
Community Wiki

s&box

Facepunch's Source 2 game engine and creation platform — the spiritual successor to Garry's Mod.

328 playing now on Steam
Get s&box on SteamVisit sbox.game
Developer
Facepunch Studios
Engine
Valve Source 2
Language
C# (.NET 10)
Released
April 28, 2026
Platform
Windows (Steam)
Steam App ID
590830
Price
$19.99
Engine source
MIT (Nov 2025)

Made in s&box

Browse all games →
Mine & Factory14 playing
Mine & Factory
by bepis
Mow the lawn13 playing
Mow the lawn
by taxi
Dungeon Crawler10 playing
Dungeon Crawler
by namicry
DXRP7 playing
DXRP
by dxura
Gemsmith: Arcane Forge7 playing
Gemsmith: Arcane Forge
by trinit
S&Business7 playing
S&Business
by subdoctor
Legacy6 playing
Legacy
by limestudio
S&Miner6 playing
S&Miner
by clearlyy

Explore the wiki

Overview

What s&box is — the engine, the tech, and the Garry's Mod lineage

Getting Started

Install s&box, play community games, and the basics

Creating Games

Build games in C# with the scene system and instant hotload

Engine & Tools

Source 2, ActionGraph, ShaderGraph, the map editor, and terrain

Documentation

The complete official developer docs — scene, rendering, networking, and the editor

Community Games

The kinds of games people make and the in-game browser

Resources

Official site, developer wiki, GitHub, and Steam

The creation tools

ShaderGraph in the s&box editor

ShaderGraph

Author shaders visually — a node graph that compiles to real shader code, with a live 3D preview.

ActionGraph in the s&box editor

ActionGraph

Visual scripting for game logic — wire up behaviour without writing C#, or drop into code anytime.

Source 2 rendering in the s&box editor

Source 2 rendering

A modern PBR renderer with post-processing, tonemapping, and physically-based materials out of the box.

Editor screenshots from the official s&box docs (CC-BY-4.0).

What makes s&box different

Hotload

C# code changes take effect instantly — no recompiling or restarting the game.

Scene system

A GameObject/component scene model, familiar if you've used Unity or Godot.

ActionGraph

Visual scripting for logic without writing code.

ShaderGraph

Node-based shader authoring.

Map editor (Hammer)

Source 2's Hammer editor for building maps, plus a terrain system for open worlds.

Cloud assets

Drag-and-drop assets from the cloud — no manual downloading or subscribing.

A full feature reference lives in the developer wiki.

Official resources

Official sitesbox.gameSteam storeApp 590830Developer wikiwiki.facepunch.com/sboxSource on GitHubFacepunch/sbox-public

Community wiki — not affiliated with Facepunch Studios. For the latest and most authoritative information, see the official developer wiki.