Scene

Reference

Reference documentation for some of the built-in components.

Player Controller

A first and third person player controller that works with no code.

Camera Effects

Shake, punch and tilt on a camera, plus EnvShake and custom camera modifiers.

Hammer Mesh

The component created for meshes tied to a GameObject in Hammer.

TemporaryEffect

Deletes its GameObject once its particles and sounds have finished.

Source: Facepunch/sbox-docs (CC-BY-4.0) · updated 2026-08-03. Read it rendered on the official docs.

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