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SOURCE 2 · C#
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Facepunch's game engine and creation platform — make games in C#, or jump straight into community games.

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NOT AFFILIATED WITH FACEPUNCH STUDIOS · © 2026 s&box Wiki (community)
Docs/Scene
Scene

Reference

Reference documentation for some of the built-in components.

Player Controller

A first and third person player controller that works with no code.

Camera Effects

Shake, punch and tilt on a camera, plus EnvShake and custom camera modifiers.

Hammer Mesh

The component created for meshes tied to a GameObject in Hammer.

TemporaryEffect

Deletes its GameObject once its particles and sounds have finished.

Source: Facepunch/sbox-docs (CC-BY-4.0) · updated 2026-08-03. Read it rendered on the official docs.

More in Scene

Advanced Topics
Async
Camera Effects
Component Interfaces
Component Methods
Component Versioning
Components
Events
← All documentation

Community wiki — not affiliated with Facepunch Studios. For the latest and most authoritative information, see the official developer wiki.