Sound

Sound

s&box has a full audio system including 2D/3D sound playback, voice chat, positional audio, an audio effects pipeline, and lip sync support.

For music and programmatic audio streaming, see Audio.

Components

Audio components can be added to any GameObject in the editor. They handle everything from positional sounds and soundscapes to voice chat and lip sync.

ComponentDescription
SoundPointComponentPlays a sound at a point in the world
SoundBoxComponentPlays a sound within a box area
SoundscapeTriggerPlays a soundscape when the listener enters the trigger area
AudioListenerOverrides where the client hears audio from, instead of the camera
LipSyncDrives morphs with lipsync from sounds
VoiceRecords and transmits microphone input to other players

In This Section

  • Playing Sounds - Sound.Play, SoundHandle, GameObject.PlaySound, and audio components

Source: Facepunch/sbox-docs (CC-BY-4.0) · updated 2026-04-22. Read it rendered on the official docs.

More in Sound

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