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SOURCE 2 · C#
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Facepunch's game engine and creation platform — make games in C#, or jump straight into community games.

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NOT AFFILIATED WITH FACEPUNCH STUDIOS · © 2026 s&box Wiki (community)
Docs/Networking
Networking

Running Local Projects

When running a dedicated server - you have the option of running an entirely local project as the game. I.e:

+game c:/git/sbox-mygame/.sbproj

Assets will still be fetched from the cloud version of the game - and stuff that is missing will be sent directly from the server to clients, including code.

This is the only opportunity for running serverside code which can be safely hidden from clients. When publishing a game, we'll strip out serverside code - this gives you the control, via your own servers.

Source: Facepunch/sbox-docs (CC-BY-4.0) · updated 2025-07-09. Read it rendered on the official docs.

More in Networking

Connection Permissions
Custom Snapshot Data
Dedicated Servers
Http Requests
Network Events
Network Helper
Network Visibility
Networked Objects
← All documentation

Community wiki — not affiliated with Facepunch Studios. For the latest and most authoritative information, see the official developer wiki.