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Deadlock / Changelog
Changelog

Deadlock patch notes

31 official updates from Valve — synced live from the Deadlock Steam announcements.

Total Updates
31
Major Updates
22
Latest
Jul 30, 2026
First Tracked
Dec 17, 2024
Latest UpdateJuly 30, 2026Major

Matchmaking Update

This update includes a revamp to how the matchmaking system works, as well as the introduction of a new matchmaking mode. You can now choose to play in Standard Mode (unranked), or the new Ranked Mode introduced in this update.

Read on Steam
Matchmaking Update — Deadlock update header

About Deadlock updates

Valve ships Deadlock updates on an irregular cadence, ranging from minor balance patches to major hero reworks and new content drops. Because the game is still in active early development, significant changes are common — hero kits, item stats, and map layout all shift between builds.

This page mirrors the official Deadlock Steam community hub announcements — every entry links back to the original Valve post.

Synced live from the official Deadlock Steam announcements · last refreshed Aug 4, 2026 · RSS

Matchmaking Update — Deadlock update header

This update includes a revamp to how the matchmaking system works, as well as the introduction of a new matchmaking mode. You can now choose to play in Standard Mode (unranked), or the new Ranked Mode introduced in this update.

STANDARD MODE

Standard mode provides a lower-stakes way to play Deadlock with friends, without worrying about adjustments your Rank. There are no restrictions on party size or skill spread. You can also play in this mode to practice heroes you are less familiar with, as the matchmaker will adjust the game it puts you in to account for your experience with that hero.

RANKED MODE

Ranked mode gives players a way to queue up for more competitive games against similarly-skilled players with higher stakes. Each season you'll be able to climb the Ranks and see how far you can go.

UPDATED RANKS & BADGES:

Each Rank has 6 Subranks within (I - VI).

Obscurus (uncalibrated)

-

Initiate

Seeker

Acolyte

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General

Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s
The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire
Fixed the party member / team mate audio volume slider for voice communications

Items

Crushing Fists: Max stacks stun duration increased from 0.5s to 0.75s
Crushing Fists: Bullet Resist reduction increased from -4% to -5% per stack
Cursed Relic: No longer has -14% Damage Output innate
Cursed Relic: Now applies a -25% Damage Output debuff for the 3.25s duration
Diviner's Kevlar: Spirit power increased from +35 to +40
Echo Shard: Now has a 0.5s post-cast time
Echo Shard: No longer grants +5% Fire Rate
Echo Shard: Cooldown increased from 35s to 30s + the cooldown of the imbued ability
Ethereal Shift: Cooldown increased from 35s to 37s
Frenzy: Now has +10% Bullet Lifesteal as an innate
Fury Trance: Active now grants +1m Move Speed
Fury Trance: Active removes move speed penalty when shooting (like Fleetfoot)

Heroes

Apollo: Riposte base stun duration increased from 0.6s to 0.8s
Apollo: Riposte T3 changed from +1.6s Stun Duration to +60% Bullet, Spirit and Melee Lifesteal against the target for 7s
Billy: Rising Ram T3 reduced from 8% Max Health to 7%
Calico: Ava T2 reduced from +45% Move Speed to +40%
Calico: Ava T3 reduced from +20% damage amp to +18%
Celeste: Shining Wonder radius increased from 16.5m to 17.5m
Celeste: Shining Wonder damage increased by 10%
Celeste: Shining Wonder buffer duration increased from 3s to 3.25s
Doorman: Bullet damage rescaled from 26 + 1.19/boon to 24 + 1.25
Doorman: Call Bell Charge Time increased from 6s to 7s
Doorman: Doorway duration reduced from 20s to 15s
Doorman: Doorway T1 duration increased from +15s to +20s
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Updates for other games

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