
Vindicta
Snipes the unsuspecting
Lore
A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).
Waging a one ghost war against "The Friends of Humanity", a neo inquisition formed by Hathorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne's ilk, and she isn't afraid to stack as many bodies as needed to do it.
Playstyle
Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
Signature abilities
Vindicta's four signature abilities, from Valve's game files.
Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.
Leap into the air and fly. While in flight your weapon deals bonus spirit damage and your items have increased range.
Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.
Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus weapon damage.
Performance
Aggregate of 507,967 tracked public matches.
Aggregate, anonymized stats across ~1,569,766 matches from deadlock-api.com. Snapshot from 2026-10-10.
Starting stats
Vindicta's base values at the start of a match, from Valve's game files.
Other marksman heroes
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