
Gain a chance to either deflect incoming bullets, preventing all weapon damage or prevent all on-hit effects from bullets.
Bought in 562,281 tracked public matches.
Aggregate, anonymized usage from public matches via deadlock-api.com. Snapshot from 2026-08-11. Win rate hovers near 50% for most items (both teams buy them) — the match count shows popularity and the average buy time shows how early or late it tends to be picked up.
Community wiki — not affiliated with Valve Corporation. For the latest and most authoritative information, see the official site.