
Deadlock Item
Recharging Rush
WeaponTier 21,600 souls25s cooldown
What it does
Dealing significant weapon damage replenishes a charge for each of your charged abilities.
Bonuses
Cooldown+25s
Charge Delay-1.0s
Max Ammo+20%
Weapon Damage+10%
Damage Threshold+200
Time Frame+3.5s
Usage
Bought in 1,750,877 tracked public matches.
Win rate
50.1%
Matches bought
1,750,877
Players
487,415
Avg buy time
16m 29s
Aggregate, anonymized usage from public matches via deadlock-api.com. Snapshot from 2026-10-10. Win rate hovers near 50% for most items (both teams buy them) — the match count shows popularity and the average buy time shows how early or late it tends to be picked up.
More Weapon items
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