
Dealing significant spirit damage to an enemy within 5s causes an explosion dealing damage and a burn to that enemy. While burning, enemies take damage over time and receive reduced healing.The cooldown is per enemy, so each target can only be burned once per cooldown. Deals half-damage on non-heroes.
Bought in 2,860,487 tracked public matches.
Aggregate, anonymized usage from public matches via deadlock-api.com. Snapshot from 2026-08-11. Win rate hovers near 50% for most items (both teams buy them) — the match count shows popularity and the average buy time shows how early or late it tends to be picked up.
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