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Docs/Movie Maker
Movie Maker

Getting Started

In this article you'll find out:

  • How to open the Movie Maker editor
  • What is a Movie Player
  • What is a Movie Resource
  • What is a Track

Opening the Movie Editor

If Movie Maker isn't already visible, you can toggle it in the View menu.

It should fit nicely as a tab in the lower panel if you dock it there.

To edit and preview movies, you'll need a Movie Player component somewhere in your scene. Movie Players decide which objects in the scene should be animated by a particular movie, and control the current playback position.

Creating a Movie Player

If you don't have any Movie Players in the current scene, you should see a big button to create one.

Otherwise, you can switch between players or create new ones by using the drop-down in Movie Maker's menu bar. This will only list players in the currently active scene.

You can also add one to a GameObject in the Inspector like any other Component.

Movies can either be embedded inside a Movie Player, or saved as a .movie asset.

Saving & Loading

New movies will be embedded in the current Movie Player by default. You can save them as reusable .movie files, or embed a copy of the currently edited .movie, with the File menu.

Sequences

You can also reference segments of movies from each other using sequence blocks. This can be done by selecting Import Movie in either the file menu or when right-clicking in the timeline.

Movies describe how properties in a scene should change over time, and this information is stored in tracks.

There's a few types of track you'll need to know about.

Reference Track

This track references a GameObject or Component in the scene that should be controlled. It's up to the Movie Player to decide which particular object to bind each track to, so you can re-use the same .movie to control different actors.

Property Track

This represents a property somewhere in the scene, and describes how it should animate. This could be the position of the camera, the colour of a light, or text in a speech bubble.

Property tracks are always nested inside other tracks, either reference tracks or other properties. This is how the track knows what to control in the scene: it checks what the parent track is bound to, and looks up a property inside it with the track's name.

Sequence Track

This track references blocks of time from another movie, helping you organize and edit bigger movie projects with multiple shots.

Creating Tracks

Reference and property tracks can be created by dragging from the hierarchy or inspector into the track list.

You can also create sub-tracks by right-clicking an existing track, and selecting the tracks you want from the context menu.

Sequence tracks are created automatically when you import a movie: either by right-clicking in the timeline, or through the file menu.

  • Editor Map - find your way around the movie editor
  • Keyframe Editing - a great place to start making simple animations
  • Motion Editing - make more detailed animations and edit recordings
  • Recording - manually puppet characters or record gameplay
  • Sequences - cleanly structure big projects with nested movies
  • Playback API - define movies and play them back using C#.
  • Recording API - record and save gameplay using C#

Source: Facepunch/sbox-docs (CC-BY-4.0) · updated 2025-08-27. Read it rendered on the official docs.

More in Movie Maker

Editor Map
Exporting Video
Keyframe Editing
Motion Editing
Movie Maker
Playback API
Recording
Recording API
← All documentation

Community wiki — not affiliated with Facepunch Studios. For the latest and most authoritative information, see the official developer wiki.