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s&boxDocumentationOverview
SOURCE 2 · C#
Build and play games with s&box.

Facepunch's game engine and creation platform — make games in C#, or jump straight into community games.

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NOT AFFILIATED WITH FACEPUNCH STUDIOS · © 2026 s&box Wiki (community)
Docs/Overview
Overview

S&box Documentation

S&box is coded in C#. Under the hood, it uses the Source 2 engine (CS2, HL:Alyx, DOTA2) and some of its systems: rendering, resources, physics, and audio.

When you create games and addons in s&box, you will be creating them in C#.

We have developed a hotload system which is capable of compiling & hotloading your changes to code within a few milliseconds, which negates the need for a scripting language.

We use a scene system, similar to Godot and Unity. This allows faster iteration, without everything being code-based. The scene system aims to make how everything works more transparent, by being easily visible, and easily accessible.

Our intention is to let you export the things that you make in our engine and release them standalone. We'll let you do this royalty-free.

Reporting Issues

Issues and feature suggestions should be posted in the sbox-public repo.

Please see Reporting Errors.

Getting Started

Please see First Steps.

Source: Facepunch/sbox-docs (CC-BY-4.0) · updated 2026-02-27. Read it rendered on the official docs.

Community wiki — not affiliated with Facepunch Studios. For the latest and most authoritative information, see the official developer wiki.