
Hooks an enemy for a knockout combo
Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.
Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.
Bebop's four signature abilities, from Valve's game files.
Deal melee damage to nearby enemies and apply knockback. When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies. Exploding Uppercut can be used on allies.
Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies. If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. Stacks diminish by half after 60 hits and 7 kills
Launch out a mechanical hand that pulls the first character it hits, reeling them in. Grapple Arm can be used on allies.
Channel a powerful torrent of energy that deals spirit damage and applies slow.
Aggregate of 673,204 tracked public matches.
Aggregate, anonymized stats across ~1,328,072 matches from deadlock-api.com. Snapshot from 2026-08-11.
Bebop's base values at the start of a match, from Valve's game files.
Community wiki — not affiliated with Valve Corporation. For the latest and most authoritative information, see the official site.