
Billy is a white hot ball of rage, furious at the very notion of...something. Maybe it’s the cops. Maybe it’s magic regulations. Maybe it’s the service at the gyro place downtown. (Not the good one. The other one.)
Don't ask him how he got the goat head.
Billy's four signature abilities, from Valve's game files.
Slam your bat into the ground, pulling enemies down and dealing melee damage.The slam creates a shockwave that deals spirit damage and applies knockup.
Charge head-first into an enemy and send them into the air along with Billy.Cooldown reduced by 50% on impact.
Passive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s.
Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain.After a delay, yank everyone towards Billy and deal spirit damage.The chain breaks if you lose line of sight for a short while.
Aggregate of 545,521 tracked public matches.
Aggregate, anonymized stats across ~1,328,072 matches from deadlock-api.com. Snapshot from 2026-08-11.
Billy's base values at the start of a match, from Valve's game files.
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