
Controls the battle with combat turrets
Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parent's anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.
Now the head of Fairfax Industries Military R&D department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.
Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.
McGinnis's four signature abilities, from Valve's game files.
Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime.Turrets deal reduced damage to troopers and objectives.
Deploy a spirit that provides healing to nearby allies.
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies. After casting, press or Ability 3 to erupt the wall early. Can be Destroyed with Melee Attacks
Unleashes a volley of rockets that home in on a targeted location. McGinnis is slowed and is still able to use stamina.
Aggregate of 289,728 tracked public matches.
Aggregate, anonymized stats across ~1,328,072 matches from deadlock-api.com. Snapshot from 2026-08-11.
McGinnis's base values at the start of a match, from Valve's game files.
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