
McGinnis
Controls the battle with combat turrets
Lore
Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parents' anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.
Now the head of Fairfax Industries Military R&D department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.
Playstyle
Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.
Signature abilities
McGinnis's four signature abilities, from Valve's game files.
Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime.Turrets deal reduced damage to troopers and objectives.
Deploy a spirit that provides healing to nearby allies.
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies. After casting, press or Ability 3 to erupt the wall early. Can be Destroyed with Melee Attacks
Unleashes a volley of rockets that home in on a targeted location. McGinnis is slowed and is still able to use stamina.
Performance
Aggregate of 239,852 tracked public matches.
Aggregate, anonymized stats across ~1,569,766 matches from deadlock-api.com. Snapshot from 2026-10-10.
Starting stats
McGinnis's base values at the start of a match, from Valve's game files.
Other mystic heroes
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