Seven — Deadlock hero
Deadlock Hero

Seven

mysticComplexity: Low

Electrocutes crowds of enemies

Lore

When mystic energy awoke on Earth, the world changed... anything was possible. But just because anything WAS possible, didn’t mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven.

There are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution.

Wards placed by the most powerful ritualists of 7 different nations… wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed.

Onlookers viewed in horror as the strongest mentalist employed by the US Army’s head popped like a grape. They screamed as Scotland Yard’s premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven's body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed.

He laughed as he tore himself free from his bondage.

He laughed as his captors cowered in fear.

He laughed as he massacred his tormentors.

He laughed as he tasted the fresh air that was denied to him for years.

And he laughed when he thought about what he was going to do once he reached New York City.

Playstyle

Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

Signature abilities

Seven's four signature abilities, from Valve's game files.

Lightning Ball
Lightning Ball26s CD

Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.

Static Charge
Static Charge42s CD

Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.

Power Surge
Power Surge50s CD

Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.

Storm Cloud
Storm Cloud205s CD

Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.

Performance

S tier#4 of 40 by win rateFull tier list →

Aggregate of 551,981 tracked public matches.

Win rate
55.1%
Pick rate
35.2%
Avg KDA
5.9 / 7 / 13.1
Avg souls
46,627
Avg last hits
236
Accuracy
51.6%

Aggregate, anonymized stats across ~1,569,766 matches from deadlock-api.com. Snapshot from 2026-10-10.

Starting stats

Seven's base values at the start of a match, from Valve's game files.

Health730
Move Speed6.7 m/s
Stamina3
Weapon Power0
Health Regen1/s
Light Melee50
Heavy Melee116

Other mystic heroes

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