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SOURCE 2 · C#
Build and play games with s&box.

Facepunch's game engine and creation platform — make games in C#, or jump straight into community games.

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NOT AFFILIATED WITH FACEPUNCH STUDIOS · © 2026 s&box Wiki (community)
Docs/Assets
Assets

Assets

Assets are the building blocks of your game: models, materials, sounds, textures, and custom resources. S&box provides tools for creating, importing, managing, and distributing assets.

Clothing

Create and publish cosmetic clothing items for the Citizen character model.

Ready-to-use Assets

Built-in assets provided by s&box, including Citizen characters and first-person weapon models.

Resources

Custom asset types, cloud assets, binary serialization, and GameResource extensions.

Naming Conventions

Texture suffixes the editor uses to auto-assign textures in a Material.

File System

Reading and writing files for user data and game saves.

Storage (UGC)

User-generated content storage and distribution.

Source: Facepunch/sbox-docs (CC-BY-4.0) · updated 2026-08-03. Read it rendered on the official docs.

More in Assets

Binary Serialization
Citizen Characters
Clothing
Cloud Assets
Custom Assets
File System
First Time Setup
First-Person Weapons
← All documentation

Community wiki — not affiliated with Facepunch Studios. For the latest and most authoritative information, see the official developer wiki.