Assets are the building blocks of your game: models, materials, sounds, textures, and custom resources. S&box provides tools for creating, importing, managing, and distributing assets.
Clothing
Create and publish cosmetic clothing items for the Citizen character model.
Ready-to-use Assets
Built-in assets provided by s&box, including Citizen characters and first-person weapon models.
Resources
Custom asset types, cloud assets, binary serialization, and GameResource extensions.
Naming Conventions
Texture suffixes the editor uses to auto-assign textures in a Material.
File System
Reading and writing files for user data and game saves.
Storage (UGC)
User-generated content storage and distribution.


