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SOURCE 2 · C#
Build and play games with s&box.

Facepunch's game engine and creation platform — make games in C#, or jump straight into community games.

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NOT AFFILIATED WITH FACEPUNCH STUDIOS · © 2026 s&box Wiki (community)
Docs/Assets
Assets

Resources

Custom asset types, cloud assets, serialization, and GameResource extensions.

Custom Assets

Define your own asset types as GameResources, and load them at runtime.

Cloud Assets

Reference and mount assets from sbox.game without shipping the files yourself.

GameResource Extensions

Append your own data to existing resources without modifying them.

Binary Serialization

Store bulky resource data as a binary blob instead of JSON.

Source: Facepunch/sbox-docs (CC-BY-4.0) · updated 2026-08-03. Read it rendered on the official docs.

More in Assets

Assets
Binary Serialization
Citizen Characters
Clothing
Cloud Assets
Custom Assets
File System
First Time Setup
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Community wiki — not affiliated with Facepunch Studios. For the latest and most authoritative information, see the official developer wiki.