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Docs/Rendering
Rendering

DecalDefinition

A DecalDefinition holds what a single Decal should look like. It describes its color, normals, roughness, metalness and ambient occlusion. If you define a Height texture, it will define its parallax too.

ParameterMeaning
TintTint the color of the decal.
Color MixIf 1 the Color texture will be full alpha, if 0 it will be invisible. Useful if you just want normals.
Width, HeightThe size the decal should appear in the world by default.

Source: Facepunch/sbox-docs (CC-BY-4.0) · updated 2025-06-26. Read it rendered on the official docs.

More in Rendering

AmbientLight
Animated Effects
Attributes and Variables
BeamEffect
Beams
Bindless API
C# Shader Nodes
Classes
← All documentation

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