s&box comes with a good amount of helper classes that simplifies working with various renderer features, such as lighting, decals, depth, envmaps, g-buffer, and many others.
- 🌥️ Ambient Light
- How to sample ambient light, DDGI/envprobe/lightmap probe/sky light priority
- 🔗 Bindless API
- How bindless API works, how to assign a bindless texture or sampler from C# and read it from the shader
- 🎇 Decals
- Applying decals in your custom shaders, understanding the structure of decals structured buffer, and extra data byte address buffer, reading packed buffer data, helper functions
- 👀 Depth
- How to sample depth and get various data from it
- 🪩 Dynamic Reflections
- Adding support for dynamic reflections to your custom shader
- 🎨 EnvMap
- How to sample environment map probe for your custom shader
- 🌁 Fog
- Applying fog and its separate effects, such as gradient fog, cubemap fog, and volumetric fog
- 🌍 G-Buffer
- Everything you need to know about reading its contents, and writing to G-Buffer
- 💡 Light
- Iterating all light sources in your custom shader, understanding light data, sampling shadows, light contribution types, and separate directional light data
- 🚝 Motion
- 📉 Procedural Effects
- Optional library with procedural noises and patterns
- 🥢 Screen Space Tracing
- 🕳️ Screen Space Ambient Occlusion
- ✂️ Texture Sheets


