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SOURCE 2 · C#
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NOT AFFILIATED WITH FACEPUNCH STUDIOS · © 2026 s&box Wiki (community)
Docs/Rendering
Rendering

Post Processing

Post-processing effects can be applied by adding components to the Camera or to a PostProcessVolume.

Effects

The built in effects: tonemapping and film grain.

PostProcessVolume

Apply a set of effects only while the camera is inside a volume, with blending.

Creating PostProcesses

Write your own effect as a component plus a shader.

The Camera component has settings especially for post processing.

EnablePostProcessing

Disable to prevent post processing from rendering on this camera at all.

PostProcessAnchor

By default when triggering PostProcessVolume's we use the camera's position.

This isn't always the behaviour you want. For example, if you're making a top down game, you probably want it to use the player's position.

If this is set, we'll use the world position of that GameObject to find PostProcessVolume's instead of the Camera's position.

Source: Facepunch/sbox-docs (CC-BY-4.0) · updated 2026-08-03. Read it rendered on the official docs.

More in Rendering

AmbientLight
Animated Effects
Attributes and Variables
BeamEffect
Beams
Bindless API
C# Shader Nodes
Classes
← All documentation

Community wiki — not affiliated with Facepunch Studios. For the latest and most authoritative information, see the official developer wiki.