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SOURCE 2 · C#
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NOT AFFILIATED WITH FACEPUNCH STUDIOS · © 2026 s&box Wiki (community)
Docs/Rendering
Rendering

PostProcessVolume

PostProcessVolume It is a component that applies a set of post-processing components when a camera is inside it.

The effect components can be on the same GameObject as the PostProcessVolume component, or on a child GameObject.

The volume can be a box, sphere or infinite.

The infinite mode is useful for adding effects that you only want to apply sometimes. For example, you might want to fade up FilmGrain when a player is dying of radiation poisoning. You can have this effect in a GameObject with an infinite PostProcessVolume somewhere, and enable and slide up the BlendWeight depending on how much of the effect you want to apply.

Blending is done according to how far in the volume you are using the BlendDistance property.

When the volume is selected the editor will show a preview of that effect. If you don't want this to keep happening you can disable Editor Preview on the component.

Source: Facepunch/sbox-docs (CC-BY-4.0) · updated 2025-10-02. Read it rendered on the official docs.

More in Rendering

AmbientLight
Animated Effects
Attributes and Variables
BeamEffect
Beams
Bindless API
C# Shader Nodes
Classes
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