
Mirage
Times his shots and catches fleeing targets
Lore
The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.
Mirage is one such bodyguard. Employed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.
Playstyle
Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.
Signature abilities
Mirage's four signature abilities, from Valve's game files.
Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage.
Transform yourself into a whirlwind that travels forward, damaging enemies, slowing their move speed and lifting them up in the air. After emerging from the tornado you gain bullet evasion.
Active: Consume all Djinn Marks to deal their damage now.
Target a location on the minimap. After a brief wait, teleport to that location. Taking damage during the wait period causes the teleport to be interrupted.
Performance
Aggregate of 243,944 tracked public matches.
Aggregate, anonymized stats across ~1,569,766 matches from deadlock-api.com. Snapshot from 2026-10-10.
Starting stats
Mirage's base values at the start of a match, from Valve's game files.
Other assassin heroes
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