
Infiltrates and disrupts the backline
Arin Fairfax, the eldest heir to Fairfax Industries, has been living in hiding for the past 5 years after being shot and left for dead on their 18th birthday. Arin doesn't know who is trying to keep them from taking control of their parent's company... but in the avarice fueled viper's nest that is Fairfax Industries it could be anyone.
Taking on the name "Pocket", Arin desperately wants to keep their true identity a secret… not only for their own protection; but because they want to forge their own identity separate from their parents.
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
Pocket's four signature abilities, from Valve's game files.
Channel to start launching projectiles that deal spirit damage and apply slow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks.Casting while airborne will cause Pocket to float.Casting AirDash or Flying Cloaking will not cancel Barrage.
Launch a sentient cloak that travels forward and damages enemies. You can press Ability 2 to teleport to its location.
Escape into your suitcase. When the duration ends, deal spirit damage to nearby enemies. Duration can be ended early by performing any action.
Applies damage over time to enemies nearby.Affliction's damage is non-lethal and does not apply item procs.
Aggregate of 336,093 tracked public matches.
Aggregate, anonymized stats across ~1,328,072 matches from deadlock-api.com. Snapshot from 2026-08-11.
Pocket's base values at the start of a match, from Valve's game files.
Community wiki — not affiliated with Valve Corporation. For the latest and most authoritative information, see the official site.