
Viscous
Rolls around deflecting bullets
Lore
The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory known only as The Adversary hunts the seas... and ocean denizens are scared to death.
One of those inhabitants, a psychic sea anemone, wants to do something about it. Summoning an ectoplasmic goo body to traverse the surface, Viscous is desperately trying to summon the Patrons in order to keep The Deep safe from the horror that lurks below.
Playstyle
Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
Signature abilities
Viscous's four signature abilities, from Valve's game files.
Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.
Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Jump / mantle to escape early.
Materialize a fist in the world that punches everyone in the area, applying knockup. Punching an enemy deals melee damage and applies slow. Enemies can Parry this attack.You and your allies have increased Air Control.
Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.
Performance
Aggregate of 292,772 tracked public matches.
Aggregate, anonymized stats across ~1,569,766 matches from deadlock-api.com. Snapshot from 2026-10-10.
Starting stats
Viscous's base values at the start of a match, from Valve's game files.
Other mystic heroes
Community wiki — not affiliated with Valve Corporation. For the latest and most authoritative information, see the official site.









