Shader Graph is a visual node editor that compiles to shader code, so you can build and prototype materials without writing HLSL.
Getting Started
The editor layout, creating nodes, and the input/output types.
Properties
Blend mode, shading model, and domain: the settings that decide how the resulting shader is drawn.
Variables
Constants, exposing values to the Material Editor, and reading them from code.
Custom Nodes
Make your own node types with subgraphs or C#.


