Counter-Strike 2
RustCounter-Strike 2s&boxDeadlock
Wiki
Play on CSBattle
Browse
SkinsWeaponsMapsCasesCollectionsKnivesGlovesStickersGraffitiMusic KitsCollectiblesPatchesCharmsAgentsStatisticsInventoryDealsPrice CheckerBindsChangelog
CS2Maps
PROVABLY FAIR
Open cases on CSBattle.

Try your luck on provably-fair case openings.

Play on CSBattle

CS2 Wiki

  • Skins
  • Weapons
  • Maps
  • Cases
  • Collections
  • Knives
  • Gloves
  • Stickers
  • View all sections

Tools & Community

  • Market Overview
  • Price Checker
  • Case Simulator
  • Trade-Up Calculator
  • Compare Skins
  • Skin Inspector
  • Float Guide
  • Case & Collection History
  • Inventory Calculator

Platforms

  • RustBattle
  • CSBattle
  • Rust Game Wiki
  • s&box Wiki
  • Deadlock Wiki

About

  • Privacy Policy
  • Terms of Service
  • Provably Fair
  • Support

18+ only. Gambling can be addictive. Play responsibly. If you need help, visit gambleaware.org

NOT AFFILIATED WITH VALVE CORPORATION · © 2026 CSBattle

CS2 Maps

Every Counter-Strike 2 map with its full callout list, competitive pool, supported game modes and CT/T balance — 13 maps and 298 callouts in total. Learn the spot names that win rounds.

Active Duty7

Dust II

Balanced (52%)competitive · wingman · casual

The most iconic map in Counter-Strike history. Set in a Middle Eastern environment, Dust II features long sightlines, straightforward callouts, and balanced gameplay. It has been a competitive staple since the original Counter-Strike and remains one of the most played maps in CS2.

25 callouts
A Long
The long corridor connecting T spawn to A site, featuring a door and a corner.
A Short (Catwalk)
The elevated walkway from mid to A site, accessible via mid doors or lower tunnels.
A Site
The bomb site on the A side, featuring an elevated platform and a ramp.
A Platform (Goose)
The elevated platform at the back of A site with graffiti on the wall.
A Car
The vehicle on A site providing cover, a common post-plant position.
A Ramp
The ramp leading up to A site from A Short.
Pit
The depressed area at the end of A Long, below A site. Common AWP position.
Mid Doors
The double doors at mid, a key AWP sightline from CT spawn to T spawn.
Mid
The central corridor connecting T side to CT side, featuring Xbox and Short.
Xbox
The box in mid that T players use to boost or smoke off mid doors.
Lower Tunnels (B Tunnels)
The tunnels leading from T spawn toward B site, with upper and lower sections.
Upper Tunnels (B Upper)
The upper section of the tunnels above B entrance.
B Site
The bomb site on the B side, enclosed with multiple angles to hold.
B Platform (Plat)
The elevated platform at B site overlooking the entrance from tunnels.
B Window
The window overlooking B site from the CT side of the map.
B Car
The vehicle near B site providing cover.
B Doors
The double doors at B site connecting to CT mid.
B Back Site
The rear area of B site behind the boxes.
CT Spawn
The Counter-Terrorist spawn area, connecting to both sites.
T Spawn
The Terrorist spawn area at the opposite end of the map.
Suicide
The corridor from T spawn to mid, named for the dangerous mid-door crossing.
CT Mid
The CT side of mid, between mid doors and B site.
Close (A Short Stairs)
The area at the bottom of the stairs leading to A Short from mid.
Barrels
The barrel stack on A Long near the crossing to A site.
Blue (B Back Plat)
The blue container/area behind B site used for cover.

Tip · Control mid doors with smokes to safely cross from T spawn to B tunnels or Short.

Mirage

Balanced (53%)competitive · wingman · casual

A balanced, mid-sized map set in a Moroccan-inspired environment. Mirage features strong mid control dynamics, multiple connector routes, and is known for its emphasis on utility usage. One of the most popular maps in competitive CS2.

25 callouts
A Site
The bomb site on the A side, featuring a triple box stack and stairs.
A Ramp
The ramp leading up to A site from T side, a key choke point.
A Palace (Apartments)
The building overlooking A site from the T side.
A Default (Triple)
The triple-stacked boxes on A site, a common planting position.
A Stairs
The stairs connecting CT spawn to A site.
A Jungle
The connection from CT spawn to A site under the balcony.
A Connector (CT)
The passage from mid window to A site via CT spawn.
A Sandwich
The tight spot between the wall and triple boxes on A site.
A Firebox
The box on A site near the fire position, used for cover.
A Tetris
The arrangement of boxes on the right side of A site when entering from ramp.
Top Mid
The T-side portion of mid, connecting T spawn to mid.
Mid
The central area of the map, crucial for map control.
Mid Window (Connector)
The window from mid that drops down to connector and provides access to A.
Mid Underpass
The underground passage below mid window, connecting mid to B short.
B Site
The bomb site on the B side, relatively compact with multiple cover positions.
B Apartments (B Apps)
The building complex leading from T spawn to B site.
B Short
The short path from mid/underpass to B site.
B Van
The van on B site, a key cover position.
B Bench
The bench area on B site near the back.
B Market (Kitchen)
The room connecting B site to CT spawn, also called kitchen.
B Catwalk
The elevated walkway on B site.
CT Spawn
The CT spawn area in the center of the map.
T Spawn
The T spawn area with paths toward A ramp, mid, and B apartments.
Ladder Room
The room with a ladder connecting short and underpass areas.
Ticket Booth
The small booth at the entrance to B apartments from the T side.

Tip · Mid control is everything on Mirage -- smoke window and connector to split A or B safely.

Inferno

Balanced (53%)competitive · wingman · casual

A classic map set in an Italian village. Inferno is known for its tight chokepoints, heavy utility usage, and close-quarters combat. Banana control is the key strategic element, and both sites offer varied post-plant positions.

25 callouts
A Site
The bomb site on the A side, featuring a pit area, balcony, and graveyard.
A Apartments (Apps)
The building complex on the T side leading to A site.
A Balcony
The elevated balcony overlooking A site from the apartment side.
A Pit
The depressed area below A site, a common post-plant position.
A Library
The room adjacent to A site with a bookshelf, connecting to CT spawn.
A Arch (Archway)
The archway connecting CT mid to A site.
A Graveyard
The graveyard area behind A site, an alternate entry from CT spawn.
A Boiler
The room with a boiler near A apartments, a flanking route.
A Short (Truck)
The area near the truck on A site, providing access from apartments.
Mid
The central area connecting T spawn to both sites, featuring alt-mid.
Alt Mid
The alternative mid route, a tight corridor connecting T mid to B.
Top Mid (T Ramp)
The T-side area of mid, where players choose between mid and apartments.
Banana
The critical choke point leading from T mid to B site. Control of banana is key.
B Site
The bomb site on the B side, enclosed with multiple entry points.
B Car
The vehicle on B site near the first oranges.
B New Box (Newbox)
The recently placed box on B site offering a new angle.
B Dark (Spools)
The dark area on B site near the spools, a common hiding spot.
B Fountain
The fountain area near B site, a rotational landmark.
B Construction (Coffins)
The construction area near B site with wooden coffin-like boxes.
B First Oranges
The first set of orange boxes on banana, used as cover.
B Second Oranges
The second set of orange boxes further up banana.
CT Spawn
The CT spawn area connecting to both sites and mid.
T Spawn
The T spawn area with paths to mid, banana, and apartments.
Second Mid (Mexico)
The small room connecting mid to apartments.
Logs (Sandbags)
The sandbag position at the CT end of banana.

Tip · Banana control is the single most important aspect of T-side Inferno strategy.

Nuke

CT-sided (60%)competitive · wingman · casual

A nuclear power plant featuring two bomb sites stacked vertically. Nuke is the most CT-sided map in the competitive pool due to its unique layout that allows rapid rotations between sites. Features indoor and outdoor areas with complex vertical gameplay.

25 callouts
A Site (Upper)
The upper bomb site inside the main building, featuring hut and squeaky.
A Main (Lobby)
The main entrance to A site, a wide chokepoint.
A Hut
The small structure on A site connecting to vents, a key control point.
A Squeaky (Squeaky Door)
The metal door leading to A site from outside, makes noise when opened.
A Heaven (Catwalk)
The elevated walkway above A site, providing a powerful overlook position.
A Rafters
The structural beams above A site accessible from heaven.
A Mini
The small elevated area near the back of A site.
B Site (Lower)
The lower bomb site below A site, accessed through ramp and vents.
B Ramp
The ramp connecting the outside area to B site, a crucial choke point.
B Vents
The ventilation system connecting A hut to B site vertically.
B Window
The window on B site overlooking the ramp entrance.
B Control Room
The control room near B site, a common defensive position.
B Dark
The dark corner area on B site, used for ambush plays.
Outside
The large outdoor area connecting T spawn to multiple entry points.
Outside Yard
The main outdoor courtyard area with a container.
Outside Secret
The secret passage connecting outside to B site, accessible via a ladder.
Silo
The large cylindrical structure outside, used as cover and a boost position.
T Red (T Roof)
The red building at the T-side of outside, providing cover from CT AWPs.
CT Red (CT Garage)
The red building on the CT side of outside.
CT Spawn
The CT spawn area with quick access to both sites.
T Spawn
The T spawn area with routes to outside and lobby.
Radio
The radio room near A site, a rotation route for CTs.
Decon (Decontamination)
The decontamination room connecting areas near A site.
Trophy
The trophy room area near CT spawn.
Garage
The garage area accessible from outside, leading toward B site.

Tip · Nuke is extremely CT-sided; winning 6 rounds on T side is considered a strong half.

Overpass

Balanced (52%)competitive · wingman · casual

Set in a Berlin park area with a canal system below. Overpass features a unique layout with a water-filled canal, a park area, and an overpass bridge. Known for creative boost spots, utility usage, and dynamic rotations.

25 callouts
A Site
The bomb site on the A side, located in a park area with a truck and toilet building.
A Long
The long path from T side to A site through the park.
A Short (Stairs)
The shorter path to A site through the connector area.
A Bank
The building near A site with an open window.
A Truck
The truck on A site, a common plant position and cover.
A Toilet (Bathroom)
The toilet building on A site, a common defensive position.
A Party
The area near A site with party decorations.
A Playground
The playground area near A site.
B Site
The bomb site on the B side, located under the overpass bridge.
B Short
The shorter path from mid/connector to B site.
B Long (Canal)
The canal path leading to B site from the T side.
B Monster (Tunnel)
The tunnel entrance to B site from the canal.
B Pillar
The pillar on B site providing cover under the bridge.
B Graffiti
The graffiti-covered wall area on B site.
B Barrels
The barrels on B site near the back.
B Water
The water area in the canal near B site.
B Heaven (Bridge)
The overpass bridge above B site, a powerful overlook position.
Mid (Connector)
The central connector area linking A and B sides of the map.
Fountain
The fountain near mid, a landmark for callouts.
CT Spawn
The CT spawn area.
T Spawn
The T spawn area.
Playground Boost
A boost position near the playground offering unique sightlines.
Toxic (Pipes)
The area with industrial pipes near B site.
Tracks (Train)
The train tracks area near A site.
Sandbags
The sandbag position near A site providing cover.

Tip · B short aggression is a signature T-side play; flash over the wall and push for a fast take.

Ancient

CT-sided (54%)competitive · wingman · casual

An Aztec ruin themed map featuring lush vegetation and stone architecture. Ancient was added to the competitive pool in 2021 and features a mid-focused layout with tight choke points and strong defensive positions.

24 callouts
A Site
The bomb site on the A side, surrounded by ancient stone structures.
A Main
The main entrance to A site from the T side.
A Ramp
The ramp area leading to A site.
A Cave
The cave area near A site used for defensive positions.
A Donut
The circular stone structure on A site.
A Temple
The temple structure on A site with elevated positions.
A Short
The short path to A site from mid.
A Elbow
The bend in the corridor approaching A from mid.
A CT (Back of A)
The CT-side entrance to A site used for retakes.
B Site
The bomb site on the B side, featuring a cave entrance and ramp.
B Main
The main entrance to B site from the T side.
B Ramp
The ramp leading down to B site.
B Alley
The alley area near B site.
B CT (Back of B)
The CT-side entrance to B site.
B Pillar
The pillar on B site providing cover.
B Cave
The cave area at B site.
Mid
The central area connecting both sides of the map.
T Spawn
The T spawn area.
CT Spawn
The CT spawn area.
Water
The water area near mid.
Jaguar
The jaguar statue area, a mid-map landmark.
House
The house structure near mid.
Tunnel
The tunnel connecting areas of the map.
Side Path
An alternative path around the main routes.

Tip · Mid control is crucial on Ancient; it provides access to both A and B short routes.

Anubis

Balanced (52%)competitive · wingman · casual

An Egyptian-themed map featuring ancient temples and modern infrastructure. Anubis was added to the competitive pool in 2023 and features a unique water canal system, open sites, and creative vertical gameplay.

24 callouts
A Site
The bomb site on the A side, an open area with ancient Egyptian architecture.
A Main
The main entrance to A site from the T side.
A Connector
The connector linking mid to A site.
A Palace
The palace area overlooking A site.
A Pillar
The pillar on A site providing cover.
A Bridge
The bridge on A site connecting elevated positions.
A Long
The long approach to A site.
A Back Site
The rear area of A site near CT spawn.
B Site
The bomb site on the B side, featuring a canal and temple ruins.
B Main
The main entrance to B site.
B Canal (Water)
The water canal area near B site.
B Connector
The connector linking mid to B site.
B Heaven
The elevated position overlooking B site.
B Ruins
The ruins area on B site.
B Back Site
The rear area of B site.
B Pillar
The pillar on B site providing cover.
Mid
The central area of the map with water features.
Mid Canal
The water canal running through mid.
T Spawn
The T spawn area.
CT Spawn
The CT spawn area.
Alley
The alley connecting T spawn to the mid area.
Boat
The boat area near the water canal.
Street
The street area connecting parts of the map.
Sand
The sandy area near one of the bomb sites.

Tip · The water canal system offers unique flanking routes; sound cues from water are important.

Reserve4

Vertigo

CT-sided (55%)competitive · wingman · casual

A unique map set on a skyscraper under construction. Vertigo features tight indoor areas, a dangerous open ramp, and vertical gameplay across two floors. The fear of falling off the edges adds a unique psychological element.

25 callouts
A Site
The bomb site on the A side, featuring a ramp and scaffolding.
A Ramp
The exposed ramp leading to A site, a dangerous open area.
A Short
The short path from T side to A site.
A Elevator
The elevator shaft area near A site.
A Default
The default plant position on A site.
A Headshot (Forklift)
The headshot angle position near the forklift on A site.
A Scaffolding
The scaffolding structures around A site.
A Boost
A boost position on A site for elevated angles.
B Site
The bomb site on the B side, an enclosed area with stairs.
B Stairs
The stairs connecting lower and upper B areas.
B Window
The window overlooking B site from the CT side.
B CT
The CT-side entrance to B site.
B Back Site
The rear area of B site.
B Oranges
The orange-colored area near B site.
B Logs
The log stack area near B site.
Mid
The central area of the map connecting both sites.
T Spawn
The T spawn area on the lower floor.
CT Spawn
The CT spawn area.
T Stairs
The stairs from T spawn leading to upper areas.
Ladder
The ladder connecting floors, providing vertical movement.
Generator
The generator room near mid.
Sandbags
Sandbag positions used for cover.
Balcony
The exterior balcony area near A site.
Tunnel
The tunnel connecting areas on the T side.
Edge
The dangerous edge of the building where players can fall off.

Tip · A ramp is the most dangerous area; smoke it off before crossing as T or hold it as CT.

Train

CT-sided (58%)competitive · casual

A CT-sided map set in a Russian train yard. Features multiple elevated positions, long sightlines, and two bomb sites separated by train cars. Was in the competitive pool for many years before being moved to reserve.

24 callouts
A Site
The bomb site on the A side, surrounded by train cars.
A Main
The main entrance to A from the T side, a tight corridor.
A1 (Electric)
The first sub-area of A site near the electric box.
A2 (Headshot)
The second sub-area of A site with headshot angles.
A3 (Default)
The third sub-area, the default plant position.
A Ivy (Ivy Hall)
The ivy-covered corridor connecting T connector to A site.
A Heaven (Popdog)
The elevated position on A site accessible via ladder.
A Ladder (Popdog)
The ladder connecting lower and upper A areas.
B Site
The bomb site on the B side, more open than A.
B Upper (B Halls)
The upper entrance to B site.
B Lower
The lower entrance to B site.
B Ramp
The ramp on B site.
B Platform
The elevated platform on B site.
B Headshot
The headshot angle position on B site.
B Oil Train
The oil tanker train car on B site.
Mid (Connector)
The central area connecting T spawn to both sites.
T Spawn
The T spawn area.
CT Spawn
The CT spawn area between both sites.
Old Bomb (Z Connector)
The Z-shaped connector between areas.
Pigeons
The area near A site where pigeons can be heard.
Dumpster
The dumpster area providing cover.
Showers
The shower room area.
Alley
The alley connecting areas of the map.
Brown Halls
The brown-colored hallway area.

Tip · Train is heavily CT-sided; T teams need coordinated utility to take sites.

Cache

Balanced (51%)competitive · casual

A community-made map set in Chernobyl near the Pripyat nuclear power plant. Features a balanced layout with mid control as the primary strategic element. Known for its clean design and competitive integrity.

24 callouts
A Site
The bomb site on the A side, featuring a quad area and a forklift.
A Main
The main entrance to A site from the T side.
A Quad (NBK)
The four boxes stacked in the corner of A site.
A Default
The default plant position behind the boxes on A site.
A Fork (Forklift)
The forklift on A site, a common defensive position.
A Truck
The truck near A site.
A Highway (Squeaky)
The metal door entrance to A site that makes noise.
A Cat
The catwalk area connecting A site to highway.
B Site
The bomb site on the B side, featuring headshot and tree areas.
B Main
The main entrance to B site from the T side.
B Headshot (Heaven)
The elevated headshot position overlooking B site.
B Checkers
The checkered-floor room near B site.
B Tree
The tree area on B site.
B Back Site
The rear area of B site.
Mid
The crucial central area of the map.
Mid Garage
The garage area in mid.
Mid Boost
The boost position in mid for elevated sightlines.
Mid White Box
The white box in mid used for cover.
CT Spawn
The CT spawn area.
T Spawn
The T spawn area.
Z Connector (CT Mid)
The Z-shaped connector from CT spawn to mid.
Vents
The vents connecting mid to B site.
Vent Room
The room at the end of the vents near B.
Sun Room
The well-lit room near A site.

Tip · Cache is one of the most balanced maps; mid control determines most round outcomes.

Cobblestone

CT-sided (55%)competitive · casual

A medieval castle map featuring large open areas and tight corridors. Home to the legendary AWP Dragon Lore souvenir skin. Known for its dramatic aesthetic and long-range engagements.

22 callouts
A Site (A Plat)
The bomb site on the A side, set on a castle platform.
A Long
The long path from T spawn to A site.
A Ramp
The ramp leading up to A site.
A Stairs
The stairs on A site connecting levels.
A Statue
The statue on A site used as a landmark.
A Hut
The hut structure near A site.
A Short
The short path to A from mid.
B Site (B Plat)
The bomb site on the B side, in the castle courtyard.
B Long
The long corridor leading to B site.
B Short
The short path to B from connector.
B Chicken Coop
The chicken coop structure near B site.
B Platform
The elevated platform at B site.
B Fountain
The fountain area near B site.
B Window
The window overlooking B site.
Drop Room (Drop Down)
The room where players drop down from upper to lower areas.
Connector
The connector between drop room and B site.
Mid
The central area of the map.
CT Spawn
The CT spawn area in the castle.
T Spawn
The T spawn area outside the castle.
Danger (Broken Wall)
The broken wall area with a dangerous crossing.
Water
The water/moat area near the castle.
Skyfall
The skyfall area near drop room.

Tip · Drop room control is crucial; it connects A side to B and is a key rotation point.

Scrimmage2

Office

T-sided (55%)competitive · casual

A classic hostage map set in an office building. CTs must enter the building to rescue hostages while Ts defend. Features tight indoor corridors, a garage entrance, and the iconic long hallway.

15 callouts
Main Hall
The primary hallway running through the center of the office building.
Garage
The garage entrance to the building, a key entry point for CTs.
T Spawn
The T spawn area inside the office.
CT Spawn
The CT spawn area outside the building.
Paper Room
A room with paper and supplies, near the hostages.
Kitchen (Break Room)
The kitchen/break room area inside the office.
Long Hall
The long hallway with windows.
Side Hall
A side hallway connecting rooms.
Conference Room
The conference room with a large table.
Storage
A storage room inside the building.
Back Hall
The rear hallway of the building.
Front Entrance
The main front entrance to the office building.
Snowman
The area near the snowman outside the building.
Projector Room
Room with a projector, near the hostage locations.
Window
The window area where CTs can peek inside.

Tip · Office is a hostage map where CTs attack and Ts defend, the opposite of defuse maps.

Italy

T-sided (55%)casual

A classic hostage map set in a picturesque Italian village. One of the original Counter-Strike maps featuring winding streets, a market area, and a wine cellar. Ts hold hostages in a building while CTs try to rescue them.

15 callouts
T Apartments
The building where T players spawn and hostages are held.
CT Spawn
The CT spawn area in the marketplace.
Market
The market area near CT spawn.
Long Hall
A long hallway inside the T building.
Balcony
The balcony overlooking the street.
Wine Cellar
The underground wine cellar area.
Alley
The narrow alley connecting areas of the map.
Bridge
The bridge connecting buildings over the street.
Kitchen
The kitchen area inside the T building.
Bedroom
A bedroom area inside the building.
Stairs
Various stairways connecting floors.
Mid
The central street area.
Back Alley
The narrow alley at the back of the buildings.
Boiler Room
The boiler room inside the building.
Hay Room
A room with hay bales inside.

Tip · Italy is primarily a casual map, rarely played in competitive settings.

Frequently asked questions

What maps are in the CS2 Active Duty pool?
The Active Duty pool currently has 7 maps — the competitive map pool used in ranked and pro play. Dust II, Mirage, Inferno, Nuke, Overpass, Ancient, Anubis.
What are callouts in CS2?
Callouts are the community and pro names for specific spots on each map (like 'A Long', 'Mid Doors' or 'Banana') used to quickly communicate enemy positions to teammates. Knowing the callouts for a map is essential for team play.