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CS2 Weapons

Real in-game stats for every Counter-Strike 2 weapon — damage, fire rate, magazine size, armor penetration, movement speed, headshot multiplier and price. Grouped by class, from the pistol round to the full buy.

Weapons
35
Classes
6
Cheapest
Glock-18 · $200
Highest base dmg
AWP · 115

Pistol10

Glock-18

T only$200
Damage
30
Fire rate
400 rpm
Magazine
20 / 120
Armor pen
47%
Move speed
240
Headshot
4×

The T-side default pistol. Features a large magazine and burst-fire mode. Low damage against armor but effective in pistol rounds with volume of fire.

Tip · Use burst-fire mode at close range for a quick three-round burst that can catch enemies off guard.

USP-S

CT only$200
Damage
35
Fire rate
352 rpm
Magazine
12 / 24
Armor pen
50.5%
Move speed
240
Headshot
4×

A silenced CT-side starting pistol. Excellent first-shot accuracy and no tracers make it ideal for precise headshots at range. Lower ammo capacity than the P2000.

Tip · Tap-fire at range for maximum accuracy; the first shot is extremely precise.

P2000

CT only$200
Damage
35
Fire rate
352 rpm
Magazine
13 / 52
Armor pen
50.5%
Move speed
240
Headshot
4×

An alternative CT-side starting pistol. Slightly more ammo than the USP-S but without a silencer. Good first-shot accuracy and reliable at medium range.

Tip · Choose the P2000 if you prefer having more ammo available over the USP-S's silencer.

P250

CT & T$300
Damage
38
Fire rate
400 rpm
Magazine
13 / 26
Armor pen
77.65%
Move speed
240
Headshot
4×

A cheap upgrade pistol with strong armor penetration. One-shot headshot kill at close range against helmeted opponents. A popular eco round choice.

Tip · At $300, the P250 is the cheapest pistol that can one-shot headshot a helmeted opponent at close range.

Five-SeveN

CT only$500
Damage
32
Fire rate
400 rpm
Magazine
20 / 100
Armor pen
91.15%
Move speed
240
Headshot
4×

A CT-exclusive pistol with a large magazine and excellent armor penetration. One-shot headshot capability at close-to-medium range. Strong eco round weapon.

Tip · The 20-round magazine combined with high armor penetration makes the Five-SeveN forgiving in extended fights.

Tec-9

T only$500
Damage
33
Fire rate
500 rpm
Magazine
18 / 90
Armor pen
90.6%
Move speed
240
Headshot
4×

A T-side semi-automatic pistol with high armor penetration and a large magazine. Effective for aggressive eco pushes with its one-shot headshot capability.

Tip · The Tec-9 excels in aggressive eco plays where you rush a site as a team.

CZ75-Auto

CT & T$500
Damage
33
Fire rate
600 rpm
Magazine
12 / 12
Armor pen
77.65%
Move speed
240
Headshot
4×

The only fully automatic pistol in CS2. Devastating at close range but hampered by a tiny ammo pool and low kill reward. Replaces the Five-SeveN or Tec-9 in loadout.

Tip · With only 12+12 rounds total, every bullet counts -- commit fully to fights and pick up fallen weapons.

Dual Berettas

CT & T$300
Damage
38
Fire rate
500 rpm
Magazine
30 / 120
Armor pen
52%
Move speed
240
Headshot
4×

Dual-wielded pistols with a massive 30-round magazine. High fire rate but poor accuracy and low armor penetration. Fun but generally outclassed by other pistols.

Tip · The 30-round magazine is the largest of any pistol, allowing you to spam aggressively.

Desert Eagle

CT & T$700
Damage
63
Fire rate
267 rpm
Magazine
7 / 35
Armor pen
93.2%
Move speed
230
Headshot
4×

A high-caliber hand cannon. One-shot headshot at any range and devastating body shots. Extremely punishing if you miss due to low fire rate and small magazine.

Tip · The Desert Eagle can one-shot headshot at any range, making it the most lethal pistol in the game.

R8 Revolver

CT & T$600
Damage
86
Fire rate
120 rpm
Magazine
8 / 8
Armor pen
93.2%
Move speed
220
Headshot
4×

A powerful revolver with a trigger delay mechanic. Primary fire charges before shooting; secondary fire fans the hammer for quick but inaccurate shots.

Tip · The primary fire has a wind-up delay, so pre-aim angles and time your shot carefully.

SMG7

MAC-10

T only$1,050
Damage
29
Fire rate
800 rpm
Magazine
30 / 100
Armor pen
57.5%
Move speed
240
Headshot
4×

A cheap, fast-firing T-side SMG. Excellent running accuracy and high kill reward make it perfect for anti-eco rounds and aggressive plays.

Tip · The $600 kill reward makes the MAC-10 extremely economical -- two kills pays for the gun.

MP9

CT only$1,250
Damage
26
Fire rate
857 rpm
Magazine
30 / 120
Armor pen
60%
Move speed
240
Headshot
4×

A CT-side SMG with the fastest fire rate in its class. Great mobility and running accuracy. Best used on anti-eco rounds for its high kill reward.

Tip · The MP9 has the fastest fire rate of all SMGs, shredding close-range targets quickly.

MP7

CT & T$1,500
Damage
29
Fire rate
750 rpm
Magazine
30 / 120
Armor pen
62.5%
Move speed
220
Headshot
4×

A versatile SMG available to both sides. Decent damage and good accuracy at medium range. A balanced choice between firepower and economy.

Tip · The MP7 is the most versatile SMG, performing reasonably well at both close and medium range.

MP5-SD

CT & T$1,500
Damage
27
Fire rate
750 rpm
Magazine
30 / 120
Armor pen
62.5%
Move speed
235
Headshot
4×

A silenced SMG that replaces the MP7 in your loadout. Slightly less damage but completely silent shots with no tracers. Excellent for stealthy plays.

Tip · No tracers and silenced shots make the MP5-SD excellent for spraying through smokes.

UMP-45

CT & T$1,200
Damage
35
Fire rate
667 rpm
Magazine
25 / 100
Armor pen
65%
Move speed
230
Headshot
4×

A budget-friendly SMG with the highest per-bullet damage in its class. Decent armor penetration for the price. Often used as a budget rifle alternative.

Tip · The UMP-45 has the highest damage per bullet of all SMGs, making it effective against light buys.

PP-Bizon

CT & T$1,400
Damage
27
Fire rate
750 rpm
Magazine
64 / 120
Armor pen
57.5%
Move speed
240
Headshot
4×

A high-capacity SMG with 64 rounds per magazine. Low damage and poor armor penetration make it only viable against unarmored opponents.

Tip · The 64-round magazine means you almost never need to reload during a single engagement.

P90

CT & T$2,350
Damage
26
Fire rate
857 rpm
Magazine
50 / 100
Armor pen
69%
Move speed
230
Headshot
4×

An expensive SMG with a massive 50-round magazine and good armor penetration. Effective at close-to-medium range but only gives $300 kill reward.

Tip · The 50-round magazine combined with high fire rate lets you suppress and overwhelm opponents.

Rifle11

AK-47

T only$2,700
Damage
36
Fire rate
600 rpm
Magazine
30 / 90
Armor pen
77.5%
Move speed
215
Headshot
4×

The iconic T-side rifle. One-shot headshot at any range, high damage, and excellent armor penetration. The most popular weapon in competitive CS2.

Tip · The AK-47 can one-shot headshot at any range, making it the most lethal rifle in the game for aim-heavy players.

M4A4

CT only$3,100
Damage
33
Fire rate
667 rpm
Magazine
30 / 90
Armor pen
70%
Move speed
215
Headshot
4×

The primary CT-side rifle. Cannot one-shot headshot helmeted opponents but has a higher fire rate and 30-round magazine. Reliable and versatile.

Tip · The M4A4 cannot one-shot headshot a helmeted opponent, so aim for a headshot followed by a quick body shot.

M4A1-S

CT only$2,900
Damage
38
Fire rate
600 rpm
Magazine
25 / 75
Armor pen
70%
Move speed
215
Headshot
4×

A silenced CT rifle alternative. Higher per-bullet damage and no tracers, but slower fire rate and only 25 rounds per magazine. Excellent for precise, controlled shooting.

Tip · The silencer removes tracers and reduces sound, making it harder for enemies to locate you.

FAMAS

CT only$2,050
Damage
30
Fire rate
667 rpm
Magazine
25 / 90
Armor pen
70%
Move speed
220
Headshot
4×

A budget CT rifle with a burst-fire mode. Cheaper than the M4 variants but with lower damage and a wild spray pattern. Good for force-buy rounds.

Tip · The burst-fire mode can be surprisingly accurate at medium range -- try it when holding angles.

Galil AR

T only$1,800
Damage
30
Fire rate
667 rpm
Magazine
35 / 90
Armor pen
77.5%
Move speed
215
Headshot
4×

A budget T-side rifle. Cheaper than the AK-47 with decent performance. Useful for force-buy rounds when you can't afford the full AK-47 setup.

Tip · At $1800, the Galil is the cheapest rifle and good for second-round buys or force-buys.

AUG

CT only$3,300
Damage
28
Fire rate
600 rpm
Magazine
30 / 90
Armor pen
90%
Move speed
220
Headshot
4×

A scoped CT rifle with excellent armor penetration. The scope reduces fire rate but significantly improves accuracy at long range. More expensive than the M4 variants.

Tip · The scope gives the AUG a significant accuracy advantage at long range over the M4 variants.

SG 553

T only$3,000
Damage
30
Fire rate
545 rpm
Magazine
30 / 90
Armor pen
100%
Move speed
210
Headshot
4×

A scoped T-side rifle with 100% armor penetration. One-shot headshot capability and a scope for long range. Slightly more expensive than the AK-47.

Tip · 100% armor penetration means maximum damage through armor, making body shots very effective.

SSG 08

CT & T$1,700
Damage
88
Fire rate
48 rpm
Magazine
10 / 90
Armor pen
85%
Move speed
230
Headshot
4×

A cheap bolt-action sniper rifle, known as the 'Scout'. One-shot headshot, high mobility, and ability to shoot accurately while jumping. Excellent budget sniper.

Tip · The SSG 08 is the only weapon that maintains accuracy while jumping at the apex of your jump.

AWP

CT & T$4,750
Damage
115
Fire rate
41 rpm
Magazine
5 / 30
Armor pen
97.5%
Move speed
200
Headshot
4×

The most powerful weapon in CS2. One-shot kill to the body and head at any range. Extremely slow and expensive with only $100 kill reward. A game-changing weapon.

Tip · The AWP one-shots to the body at any range, making it the premier angle-holding weapon.

SCAR-20

CT only$5,000
Damage
80
Fire rate
240 rpm
Magazine
20 / 90
Armor pen
82.5%
Move speed
215
Headshot
4×

A CT-side auto-sniper. Semi-automatic with high damage per shot. Expensive and disliked in casual play but effective for holding long angles.

Tip · Two body shots kill any opponent, making it very forgiving compared to the AWP.

G3SG1

T only$5,000
Damage
80
Fire rate
240 rpm
Magazine
20 / 90
Armor pen
82.5%
Move speed
215
Headshot
4×

A T-side auto-sniper. Functionally identical to the SCAR-20 but with a longer reload time. Used to lock down long sightlines on attack.

Tip · Same damage model as the SCAR-20 -- two body shots to kill armored opponents.

Shotgun4

Nova

CT & T$1,050
Damage
26
Fire rate
68 rpm
Magazine
8 / 32
Armor pen
50%
Move speed
220
Headshot
4×

A cheap pump-action shotgun with the highest kill reward of any weapon ($900). Low damage at range but devastating up close. Economic powerhouse on anti-eco rounds.

Tip · The $900 kill reward is the highest in the game -- just one kill almost pays for the gun twice.

XM1014

CT & T$2,000
Damage
20
Fire rate
171 rpm
Magazine
7 / 32
Armor pen
80%
Move speed
215
Headshot
4×

A semi-automatic shotgun with the fastest fire rate of any shotgun. High armor penetration makes it effective against armored opponents at close range.

Tip · Semi-automatic fire means you can quickly follow up shots, unlike pump shotguns.

MAG-7

CT only$1,300
Damage
30
Fire rate
71 rpm
Magazine
5 / 32
Armor pen
75%
Move speed
225
Headshot
4×

A CT-side pump-action shotgun with a magazine-fed reload. Higher damage than the Nova with good armor penetration. Excellent for holding tight angles.

Tip · Magazine reload is much faster than the shell-by-shell reload of other shotguns.

Sawed-Off

T only$1,100
Damage
32
Fire rate
68 rpm
Magazine
7 / 32
Armor pen
75%
Move speed
210
Headshot
4×

A T-side pump-action shotgun with the widest spread and highest close-range damage. Extremely short effective range but devastating within a few meters.

Tip · The highest damage per shot of any shotgun at point-blank range can one-shot through armor.

Machine Gun2

Negev

CT & T$1,700
Damage
35
Fire rate
800 rpm
Magazine
150 / 200
Armor pen
75%
Move speed
150
Headshot
4×

A light machine gun with 150 rounds and one of the highest fire rates in CS2 (800 RPM). After an initial wild spray, the recoil settles into a laser-accurate beam.

Tip · After ~15 bullets, the Negev's recoil settles and becomes extremely accurate -- use this 'laser beam' to hold choke points.

M249

CT & T$5,200
Damage
32
Fire rate
750 rpm
Magazine
100 / 200
Armor pen
80%
Move speed
195
Headshot
4×

An extremely expensive machine gun with 100 rounds. High damage but outclassed by rifles in almost every way. Rarely used in competitive play.

Tip · At $5200, the M249 is one of the most expensive weapons and almost never worth buying.

Knife1

Knife

CT & T—
Damage
40
Fire rate
120 rpm
Magazine
0 / 0
Armor pen
85%
Move speed
250
Headshot
1×

The default melee weapon. Primary attack does moderate damage; secondary attack (right-click) does high damage from behind. Gives the maximum movement speed and $1500 kill reward.

Tip · The $1500 kill reward is the highest of any weapon -- knife kills are extremely rewarding.

About CS2 weapon stats

Damage is the base value before armor and range falloff. Armor penetration is the percentage of damage that still applies through Kevlar — low-penetration weapons like the Glock are far weaker against armored opponents, so headshots matter more. Fire rate is rounds per minute, magazine is shown as loaded / reserve, and movement speed is how fast you move while the weapon is out. These are the real Counter-Strike 2 values, not estimates.

Frequently asked questions

What is the strongest rifle in CS2?
The AK-47 hits hardest of the standard rifles — a single headshot kills even a helmeted opponent at most ranges thanks to its high base damage and armor penetration. The AWP one-shots almost anywhere on the body.
Are these CS2 weapon stats accurate?
Yes — every value (damage, fire rate, magazine size, armor penetration, movement speed, headshot multiplier and price) reflects the real in-game Counter-Strike 2 weapon data.